No dobrze zaczynajmy
Mam dla was potworki mog± byæ one wykorzystane do Vip'a
Monster 1
Proszê utworzyæ notatnik i wkleiæ to tam:
(mo¿na pozmieniaæ ile¶æ HP,name potworka,ilo¶æ dania expa,itd.)
Spoiler:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Dark Magican" nameDescription="a Dark Magican" race="blood" experience="20000000" speed="300" manacost="0">
<health now="50000" max="50000"/>
<look type="133" head="116" body="95" legs="50" feet="132" addons="2" corpse="6080"/>
<targetchange interval="5000" chance="30"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="4"/>
<flag staticattack="90"/>
<flag runonhealth="800"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="-60" max="-120"/>
<attack name="Suddendeath" interval="1000" chance="35" range="7" min="-5" max="-800">
<attribute key="shootEffect" value="fire"/>
</attack>
<attack name="energy" interval="2000" chance="25" length="8" spread="0" min="0" max="-800">
<attribute key="areaEffect" value="energy"/>
</attack>
</attacks>
<defenses armor="15" defense="20">
<defense name="healing" interval="1000" chance="25" min="60" max="100">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
<defense name="invisible" interval="5000" chance="50" duration="5000"> --each 7 sec invi duration 5 sec
<attribute key="areaEffect" value="redshimmer"/>
</defense>
</defenses>
<elements>
<element firePercent="10"/>
<element earthPercent="8"/>
<element energyPercent="8"/>
<element icePercent="8"/>
<element holyPercent="5"/>
<element deathPercent="-6"/>
</elements>
<immunities>
<immunity invisible="1"/>
</immunities>
<voices interval="5000" chance="10">
<voice sentence="Never can be stop!"/>
<voice sentence="Killing you is getting expensive!"/>
<voice sentence="My secrets are mine alone!"/>
</voices>
<loot>
<item id="2148" countmax="15" chance1="10000" chancemax="0"/>
<item id="2260" chance="1300"/>
<item id="7620" chance="1200"/>
<item id="6079" chance="1200"/>
<item id="2188" chance="800"/>
</loot>
</monster>
a nastêpnie zapisaæ w date/monsters np. Dark Magican.xml
a pó¿niej wej¶æ w monsters.xml i wkleiæ to:
Spoiler:
<monster name="Dark Magican" file="Dark Magican.xml"/>
Monsters 2
No dobrze nastêpny potworek
otwieramy notatnik tak jak poprzednio i wklejamy to:
(mo¿na pozmieniaæ ile¶æ HP,name potworka,ilo¶æ dania expa,itd. tak jak poprzednio)
Spoiler:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Angry Ice Dragon" nameDescription="a angry ice dragon" race="undead" experience="40000000" speed="260" manacost="390">
<health now="95000" max="95000"/>
<look type="248" head="0" body="0" legs="0" feet="0" corpse="7091"/>
<targetchange interval="2000" chance="50"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="0"/>
<flag runonhealth="300"/>
</flags>
<attacks>
<attack name="melee" interval="1000" skill="110" attack="4000"/>
<attack name="lifedrain" interval="3000" chance="10" length="7" spread="3" min="-1500" max="-2500">
<attribute key="areaEffect" value="poff"/>
</attack>
<attack name="speed" interval="2000" chance="11" length="7" spread="3" speedchange="-650">
<attribute key="areaEffect" value="iceattack"/>
</attack>
<attack name="ice" interval="1000" chance="18" target="1" radius="4" min="-1500" max="-2500">
<attribute key="areaEffect" value="icearea"/>
<attribute key="shootEffect" value="smallice"/>
</attack>
<attack name="ice" interval="2000" chance="22" radius="3" target="0" min="-1500" max="-2500">
<attribute key="areaEffect" value="icetornado"/>
</attack>
<attack name="speed" interval="1000" chance="11" radius="3" target="5000" speedchange="-600">
<attribute key="areaEffect" value="poff"/>
</attack>
</attacks>
<defenses armor="45" defense="45">
<defense name="healing" interval="1000" chance="10" min="1700" max="2000">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<elements>
<element physicalPercent="15"/>
</elements>
<immunities>
<immunity ice="1"/>
<immunity fire="1"/>
<immunity earth="1"/>
<immunity paralyze="1"/>
<immunity lifedrain="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="3000" chance="200">
<voice sentence="krrrrrr"/>
<voice sentence="Jestem Hardcorem"/>
</voices>
<loot>
<item id="2148" countmax="25" chance1="100000" chancemax="0"/>
<item id="2672" countmax="5" chance1="20000" chancemax="0"/>
<item id="2033" chance="1818"/>
<item id="1976" chance="3333"/>
<item id="2413" chance="5000"/>
<item id="7290" chance="1400"/>
<item id="7378" countmax="2" chance1="2000" chancemax="0"/>
<item id="2546" countmax="5" chance1="2500" chancemax="0"/>
<item id="2547" countmax="10" chance1="2222" chancemax="0"/>
<item id="2796" countmax="1" chance1="6666" chancemax="0"/>
<item id="1987" chance="100000">
<inside>
<item id="2160" countmax="100" chance1="100000" chancemax="0"/>
<item id="2528" chance="1333"/>
<item id="7441" chance="2222"/>
<item id="7402" chance="1666"/>
<item id="2498" chance="1300"/>
</inside>
</item>
</loot>
</monster>
a nastêpnie zapisaæ w date/monsters np. Angry Ice Dragon.xml
a pó¿niej wej¶æ w monsters.xml i wkleiæ to:
Spoiler:
<monster name="Angry Ice Dragon" file="Angry Ice Dragon.xml"/>
Monsters 3
No dobrze nastêpny potworek
otwieramy notatnik tak jak poprzednio i wklejamy to:
(mo¿na pozmieniaæ ile¶æ HP,name potworka,ilo¶æ dania expa,itd. tak jak poprzednio)
Spoiler:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Sweet Girl" nameDescription="an Sweet Girl" race="blood" experience="9000000" speed="260" manacost="0">
<health now="365000" max="365000"/>
<look type="142" head="58" body="15" legs="0" feet="0" addons="2" corpse="6080"/>
<targetchange interval="5000" chance="30"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="4"/>
<flag staticattack="95"/>
<flag runonhealth="1150"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="50" attack="50"/>
<attack name="fire" interval="1000" chance="20" range="7" target="1" min="-600" max="-5000">
<attribute key="areaEffect" value="fireattack"/>
<attribute key="shootEffect" value="fire"/>
</attack>
<attack name="manadrain" interval="1000" chance="20" target="1" range="7" radius="3" min="-500" max="-5050">
<attribute key="areaEffect" value="teleport"/>
<attribute key="shootEffect" value="energyball"/>
</attack>
<attack name="firefield" interval="1000" chance="20" range="7" radius="30" target="2">
<attribute key="shootEffect" value="fire"/>
</attack>
<attack name="fire" interval="2000" chance="15" length="8" spread="0" min="-450" max="-5000">
<attribute key="areaEffect" value="fireattack"/>
</attack>
</attacks>
<defenses armor="25" defense="25">
<defense name="healing" interval="1000" chance="15" min="60" max="230">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
<defense name="invisible" interval="2000" chance="10" duration="0">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<elements>
<element earthPercent="90"/>
<element physicalPercent="-10"/>
<element icePercent="-15"/>
<element holyPercent="10"/>
<element deathPercent="10"/>
</elements>
<immunities>
<immunity energy="1"/>
<immunity fire="1"/>
<immunity paralyze="1"/>
<immunity invisible="1"/>
</immunities>
<summons maxSummons="0">
<summon name="demon" interval="1000" chance="13" />
</summons>
<voices interval="5000" chance="10">
<voice sentence="Nothing will remain but your scorched bones!"/>
<voice sentence="Some like it hot!"/>
<voice sentence="It's cooking time!"/>
<voice sentence="Feel the heat of battle!"/>
</voices>
<loot>
<item id="2160" countmax="15" chance1="10000" chancemax="0"/>
<item id="8840" countmax="5" chance1="100000"/>
<item id="9971" chance="3500"/>->
<item id="7590" chance="13500"/>
<item id="7591" chance="12500"/>
<item id="7891" chance="1500"/>
<item id="2195" chance="800"/>
<item id="5904" chance="2200"/>
<item id="1987" chance="100000">
<inside>
<item id="7760" countmax="1" chance1="9500"/>
<item id="9980" chance="1300"/>
<item id="2167" chance="14500"/>
<item id="2114" chance="1100"/>
<item id="7410" chance="600"/>
<item id="9969" chance="400"/>
<item id="2436" chance="5000"/>
<item id="8902" chance="1300"/>
</inside>
</item>
</loot>
</monster>
a nastêpnie zapisaæ w date/monsters np. Sweet Girl.xml
a pó¿niej wej¶æ w monsters.xml i wkleiæ to:
Spoiler:
<monster name="Sweet Girl" file="Sweet Girl.xml"/>
Sweet Girl--mog± siê okazaæ wredne i grozne hehe
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Ostatnio edytowany przez Tmarg (2010-06-22 13:31:15)
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