No dobrze zaczynajmy :)
Mam dla was potworki mogą być one wykorzystane do Vip'a :D
Monster 1
Proszę utworzyć notatnik i wkleić to tam:
(można pozmieniać ileść HP,name potworka,ilość dania expa,itd.)
Spoiler:<?xml version="1.0" encoding="UTF-8"?> <monster name="Dark Magican" nameDescription="a Dark Magican" race="blood" experience="20000000" speed="300" manacost="0"> <health now="50000" max="50000"/> <look type="133" head="116" body="95" legs="50" feet="132" addons="2" corpse="6080"/> <targetchange interval="5000" chance="30"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="4"/> <flag staticattack="90"/> <flag runonhealth="800"/> </flags> <attacks> <attack name="melee" interval="2000" min="-60" max="-120"/> <attack name="Suddendeath" interval="1000" chance="35" range="7" min="-5" max="-800"> <attribute key="shootEffect" value="fire"/> </attack> <attack name="energy" interval="2000" chance="25" length="8" spread="0" min="0" max="-800"> <attribute key="areaEffect" value="energy"/> </attack> </attacks> <defenses armor="15" defense="20"> <defense name="healing" interval="1000" chance="25" min="60" max="100"> <attribute key="areaEffect" value="blueshimmer"/> </defense> <defense name="invisible" interval="5000" chance="50" duration="5000"> --each 7 sec invi duration 5 sec <attribute key="areaEffect" value="redshimmer"/> </defense> </defenses> <elements> <element firePercent="10"/> <element earthPercent="8"/> <element energyPercent="8"/> <element icePercent="8"/> <element holyPercent="5"/> <element deathPercent="-6"/> </elements> <immunities> <immunity invisible="1"/> </immunities> <voices interval="5000" chance="10"> <voice sentence="Never can be stop!"/> <voice sentence="Killing you is getting expensive!"/> <voice sentence="My secrets are mine alone!"/> </voices> <loot> <item id="2148" countmax="15" chance1="10000" chancemax="0"/> <item id="2260" chance="1300"/> <item id="7620" chance="1200"/> <item id="6079" chance="1200"/> <item id="2188" chance="800"/> </loot> </monster>
a następnie zapisać w date/monsters np. Dark Magican.xml a póżniej wejść w monsters.xml i wkleić to:
Spoiler:<monster name="Dark Magican" file="Dark Magican.xml"/>
Monsters 2 No dobrze następny potworek :)
otwieramy notatnik tak jak poprzednio i wklejamy to:
(można pozmieniać ileść HP,name potworka,ilość dania expa,itd. tak jak poprzednio)
Spoiler:<?xml version="1.0" encoding="UTF-8"?> <monster name="Angry Ice Dragon" nameDescription="a angry ice dragon" race="undead" experience="40000000" speed="260" manacost="390"> <health now="95000" max="95000"/> <look type="248" head="0" body="0" legs="0" feet="0" corpse="7091"/> <targetchange interval="2000" chance="50"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="0"/> <flag runonhealth="300"/> </flags> <attacks> <attack name="melee" interval="1000" skill="110" attack="4000"/> <attack name="lifedrain" interval="3000" chance="10" length="7" spread="3" min="-1500" max="-2500"> <attribute key="areaEffect" value="poff"/> </attack> <attack name="speed" interval="2000" chance="11" length="7" spread="3" speedchange="-650"> <attribute key="areaEffect" value="iceattack"/> </attack> <attack name="ice" interval="1000" chance="18" target="1" radius="4" min="-1500" max="-2500"> <attribute key="areaEffect" value="icearea"/> <attribute key="shootEffect" value="smallice"/> </attack> <attack name="ice" interval="2000" chance="22" radius="3" target="0" min="-1500" max="-2500"> <attribute key="areaEffect" value="icetornado"/> </attack> <attack name="speed" interval="1000" chance="11" radius="3" target="5000" speedchange="-600"> <attribute key="areaEffect" value="poff"/> </attack> </attacks> <defenses armor="45" defense="45"> <defense name="healing" interval="1000" chance="10" min="1700" max="2000"> <attribute key="areaEffect" value="blueshimmer"/> </defense> </defenses> <elements> <element physicalPercent="15"/> </elements> <immunities> <immunity ice="1"/> <immunity fire="1"/> <immunity earth="1"/> <immunity paralyze="1"/> <immunity lifedrain="1"/> <immunity invisible="1"/> </immunities> <voices interval="3000" chance="200"> <voice sentence="krrrrrr"/> <voice sentence="Jestem Hardcorem"/> </voices> <loot> <item id="2148" countmax="25" chance1="100000" chancemax="0"/> <item id="2672" countmax="5" chance1="20000" chancemax="0"/> <item id="2033" chance="1818"/> <item id="1976" chance="3333"/> <item id="2413" chance="5000"/> <item id="7290" chance="1400"/> <item id="7378" countmax="2" chance1="2000" chancemax="0"/> <item id="2546" countmax="5" chance1="2500" chancemax="0"/> <item id="2547" countmax="10" chance1="2222" chancemax="0"/> <item id="2796" countmax="1" chance1="6666" chancemax="0"/> <item id="1987" chance="100000"> <inside> <item id="2160" countmax="100" chance1="100000" chancemax="0"/> <item id="2528" chance="1333"/> <item id="7441" chance="2222"/> <item id="7402" chance="1666"/> <item id="2498" chance="1300"/> </inside> </item> </loot> </monster>
a następnie zapisać w date/monsters np. Angry Ice Dragon.xml a póżniej wejść w monsters.xml i wkleić to:
Spoiler:<monster name="Angry Ice Dragon" file="Angry Ice Dragon.xml"/>
Monsters 3 No dobrze następny potworek :)
otwieramy notatnik tak jak poprzednio i wklejamy to:
(można pozmieniać ileść HP,name potworka,ilość dania expa,itd. tak jak poprzednio)
Spoiler:<?xml version="1.0" encoding="UTF-8"?> <monster name="Sweet Girl" nameDescription="an Sweet Girl" race="blood" experience="9000000" speed="260" manacost="0"> <health now="365000" max="365000"/> <look type="142" head="58" body="15" legs="0" feet="0" addons="2" corpse="6080"/> <targetchange interval="5000" chance="30"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="4"/> <flag staticattack="95"/> <flag runonhealth="1150"/> </flags> <attacks> <attack name="melee" interval="2000" skill="50" attack="50"/> <attack name="fire" interval="1000" chance="20" range="7" target="1" min="-600" max="-5000"> <attribute key="areaEffect" value="fireattack"/> <attribute key="shootEffect" value="fire"/> </attack> <attack name="manadrain" interval="1000" chance="20" target="1" range="7" radius="3" min="-500" max="-5050"> <attribute key="areaEffect" value="teleport"/> <attribute key="shootEffect" value="energyball"/> </attack> <attack name="firefield" interval="1000" chance="20" range="7" radius="30" target="2"> <attribute key="shootEffect" value="fire"/> </attack> <attack name="fire" interval="2000" chance="15" length="8" spread="0" min="-450" max="-5000"> <attribute key="areaEffect" value="fireattack"/> </attack> </attacks> <defenses armor="25" defense="25"> <defense name="healing" interval="1000" chance="15" min="60" max="230"> <attribute key="areaEffect" value="blueshimmer"/> </defense> <defense name="invisible" interval="2000" chance="10" duration="0"> <attribute key="areaEffect" value="blueshimmer"/> </defense> </defenses> <elements> <element earthPercent="90"/> <element physicalPercent="-10"/> <element icePercent="-15"/> <element holyPercent="10"/> <element deathPercent="10"/> </elements> <immunities> <immunity energy="1"/> <immunity fire="1"/> <immunity paralyze="1"/> <immunity invisible="1"/> </immunities> <summons maxSummons="0"> <summon name="demon" interval="1000" chance="13" /> </summons> <voices interval="5000" chance="10"> <voice sentence="Nothing will remain but your scorched bones!"/> <voice sentence="Some like it hot!"/> <voice sentence="It's cooking time!"/> <voice sentence="Feel the heat of battle!"/> </voices> <loot> <item id="2160" countmax="15" chance1="10000" chancemax="0"/> <item id="8840" countmax="5" chance1="100000"/> <item id="9971" chance="3500"/>-> <item id="7590" chance="13500"/> <item id="7591" chance="12500"/> <item id="7891" chance="1500"/> <item id="2195" chance="800"/> <item id="5904" chance="2200"/> <item id="1987" chance="100000"> <inside> <item id="7760" countmax="1" chance1="9500"/> <item id="9980" chance="1300"/> <item id="2167" chance="14500"/> <item id="2114" chance="1100"/> <item id="7410" chance="600"/> <item id="9969" chance="400"/> <item id="2436" chance="5000"/> <item id="8902" chance="1300"/> </inside> </item> </loot> </monster>
a następnie zapisać w date/monsters np. Sweet Girl.xml a póżniej wejść w monsters.xml i wkleić to:
Spoiler:<monster name="Sweet Girl" file="Sweet Girl.xml"/>
Sweet Girl--mogą się okazać wredne i grozne hehe
Proszę o komentarze :D POZDRO
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