Czar 1
Witam dzi¶ mam fajne czay dla was oto one.
Otworzyæ notatnik i to tam wkleiæ:
Spoiler:
local acombat2 = createCombatObject()
local acombat3 = createCombatObject()
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 53)
setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 254)
setCombatFormula(combat1, COMBAT_FORMULA_SKILL, 0, -2000, 0.100, -57)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 52)
setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 254)
setCombatFormula(combat2, COMBAT_FORMULA_SKILL, 0, -2000, 0.100, -57)
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 36)
setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 254)
setCombatFormula(combat3, COMBAT_FORMULA_SKILL, 0, -2000, 0.100, -57)
arr1 = {
{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}
}
arr2 = {
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}
}
arr3 = {
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}
}
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
setCombatArea(acombat1, area1)
setCombatArea(acombat2, area2)
setCombatArea(acombat3, area3)
function onTargetTile(cid, pos)
doCombat(cid,combat1,positionToVariant(pos))
end
function onTargetTile2(cid, pos)
doCombat(cid,combat2,positionToVariant(pos))
end
function onTargetTile3(cid, pos)
doCombat(cid,combat3,positionToVariant(pos))
end
setCombatCallback(acombat1, CALLBACK_PARAM_TARGETTILE, "onTargetTile")
setCombatCallback(acombat2, CALLBACK_PARAM_TARGETTILE, "onTargetTile2")
setCombatCallback(acombat3, CALLBACK_PARAM_TARGETTILE, "onTargetTile3")
local function onCastSpell1(parameters)
doCombat(parameters.cid, acombat1, parameters.var)
end
local function onCastSpell2(parameters)
doCombat(parameters.cid, acombat2, parameters.var)
end
local function onCastSpell3(parameters)
doCombat(parameters.cid, acombat3, parameters.var)
end
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var}
addEvent(onCastSpell1, 0, parameters)
addEvent(onCastSpell2, 50, parameters)
addEvent(onCastSpell3, 100, parameters)
addEvent(onCastSpell4, 150, parameters)
addEvent(onCastSpell5, 200, parameters)
addEvent(onCastSpell6, 250, parameters)
addEvent(onCastSpell7, 300, parameters)
addEvent(onCastSpell8, 350, parameters)
end
a nastêpnie zapisaæ w date/spells/scripts pod tytu³em np. viz.lua
nastepnie wej¶æ w date/spells.xml i wkleiæ to:
Spoiler:
<conjure name="Viz Bomga" words="Exevo Viz" lvl="300" mana="600" soul="5" prem="1" reagentId="2260" conjureId="2316"conjureCount="1" exhaustion="1000" needlearn="0" function="conjureRune">
<vocation name="Sorcerer"/>
<vocation name="Druid"/>
<vocation name="Master Sorcerer"/>
<vocation name="Elder Druid"/>
</conjure>
i czar gotowy polacam dla Druida/Sorcerora
czar 2
Witajcie oto nastêpny czar
Otworzyæ notatnik i to tam wkleiæ:
Spoiler:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_HITAREA)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -0.8, -60, -1.8, -50)
local arr = {
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
}
local area = createCombatArea(arr)
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
a nastêpnie zapisaæ w date/spells/scripts pod tytu³em np. knight hur.lua
nastepnie wej¶æ w date/spells.xml i wkleiæ to:
Spoiler:
<instant name="Knight Hur" words="exevo knight" lvl="300" mana="350" prem="1" needweapon="1" exhaustion="1200" needlearn="0" script="knight hur.lua">
<vocation name="Knight"/>
<vocation name="Elite Knight"/>
</instant>
i czar gotowy polacam dla Knighta
czar 3
Witajcie oto nastêpny czar
Otworzyæ notatnik i to tam wkleiæ:
Spoiler:
--Brow
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_HOLYAREA)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -3.0, -200, -2.6, -300)
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0)
arr1 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 1, 2, 1, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr2 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 2, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr3 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
local function onCastSpell1(parameters)
doCombat(parameters.cid, parameters.combat1, parameters.var)
end
local function onCastSpell2(parameters)
doCombat(parameters.cid, parameters.combat2, parameters.var)
end
local function onCastSpell3(parameters)
doCombat(parameters.cid, parameters.combat3, parameters.var)
end
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3 }
addEvent(onCastSpell1, 100, parameters)
addEvent(onCastSpell2, 250, parameters)
addEvent(onCastSpell3, 400, parameters)
end
a nastêpnie zapisaæ w date/spells/scripts pod tytu³em np. paladin hur.lua
nastepnie wej¶æ w date/spells.xml i wkleiæ to:
Spoiler:
<instant name="Paladin Hur" words="exevo paladin" lvl="300" mana="600" prem="1" selftarget="1" exhaustion="4000" needlearn="0" script="attack/paladin hur.lua">
<vocation name="Paladin"/>
<vocation name="Royal Paladin"/>
</instant>
czar 4
I jeszcze czar pojedyñczy dla Druida
Otworzyæ notatnik i to tam wkleiæ:
Spoiler:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, 42)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -3.7, 0, -0.8, 0)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 43)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -2.7, 0, -0.8, 0)
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 52)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -1.7, 0, -0.8, 0)
local arr = {
{0, 0, 0, 0, 0},
{0, 1, 1, 1, 0},
{0, 1, 2, 1, 0},
{0, 1, 1, 1, 0},
{0, 0, 0, 0, 0}
}
local arr2 = {
{1, 1, 1, 1, 1},
{1, 0, 0, 0, 1},
{1, 0, 2, 0, 1},
{1, 0, 0, 0, 1},
{1, 1, 1, 1, 1}
}
local arr3 = {
{1, 1, 1, 1, 1, 1, 1},
{1, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 2, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 1},
{1, 1, 1, 1, 1, 1, 1}
}
local area = createCombatArea(arr)
setCombatArea(combat, area)
local area = createCombatArea(arr2)
setCombatArea(combat2, area)
local area = createCombatArea(arr3)
setCombatArea(combat3, area)
function onCastSpell(cid, var)
doCombat(cid, combat, var)
doCombat(cid, combat2, var)
return doCombat(cid, combat3, var)
end
a nastêpnie zapisaæ w date/spells/scripts pod tytu³em np. druid hur.lua
nastepnie wej¶æ w date/spells.xml i wkleiæ to:
Spoiler:
<instant name="Druid Hur" words="exevo druid" lvl="300" mana="1000" prem="1" selftarget="1" exhaustion="1200" needlearn="0" script="attack/druid hur.lua">
<vocation name="Druid"/>
<vocation name="Elder Druid"/>
</instant>
i mamy kolejny czar tym razem dla druida tak jak wcze¶niej mówi³em
czar 5
To jest ostatni czar ale tym razem dla Sorcerore
Otworzyæ notatnik i to tam wkleiæ:
Spoiler:
-----BROW-----
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONAREA)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -1.3, -30, -1.7, 0)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -1.3, -30, -1.7, 0)
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONAREA)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -1.3, -30, -1.7, 0)
local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -3.0, -200, -2.6, -300)
local combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat5, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONAREA)
setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -1.3, -30, -1.7, 0)
local combat6 = createCombatObject()
setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat6, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)
setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -1.3, -30, -1.7, 0)
arr1 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr2 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 3, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr3 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 3, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr4 = {
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
}
arr5 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 3, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr6 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)
local area5 = createCombatArea(arr5)
local area6 = createCombatArea(arr6)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
setCombatArea(combat4, area4)
setCombatArea(combat5, area5)
setCombatArea(combat6, area6)
local function onCastSpell1(parameters)
doCombat(parameters.cid, parameters.combat1, parameters.var)
end
local function onCastSpell2(parameters)
doCombat(parameters.cid, parameters.combat2, parameters.var)
end
local function onCastSpell3(parameters)
doCombat(parameters.cid, parameters.combat3, parameters.var)
end
local function onCastSpell4(parameters)
doCombat(parameters.cid, parameters.combat4, parameters.var)
end
local function onCastSpell5(parameters)
doCombat(parameters.cid, parameters.combat5, parameters.var)
end
local function onCastSpell6(parameters)
doCombat(parameters.cid, parameters.combat6, parameters.var)
end
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6 }
addEvent(onCastSpell1, 100, parameters)
addEvent(onCastSpell2, 250, parameters)
addEvent(onCastSpell3, 400, parameters)
addEvent(onCastSpell4, 550, parameters)
addEvent(onCastSpell5, 700, parameters)
addEvent(onCastSpell6, 800, parameters)
end
a nastêpnie zapisaæ w date/spells/scripts pod tytu³em np. sorcerer hur.lua
nastepnie wej¶æ w date/spells.xml i wkleiæ to:
Spoiler:
<instant name="Sorcerer Hur" words="exevo sorcerer" lvl="130" mana="1600" prem="1" exhaustion="2000" selftarget="1" needlearn="0" script="attack/sorcerer hur.lua">
<vocation name="Sorcerer"/>
<vocation name="Master Sorcerer"/>
</instant>
i jak siê patrzy czar gotowy
Bardzo prosze o komentarze
POZDRO
Jak gdzies sie pomylilem znaczy siê b³±d ortograficzny proszê daæ znaæ
Ostatnio edytowany przez Tmarg (2010-06-22 13:05:39)
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